HomeSync

1. Introducing Samsung HomeSync


Samsung is introducing a new product that will bring greater innovation to mobile devices.
HomeSync is a cloud storage device you can use at home. You can save photos and videos that are in your mobile devices then enjoy them anywhere, anytime. You can also connect HomeSync to your TV to watch its content on TV. Because it is based on Android (Jelly Bean), it lets you install and run Android applications. With mobile devices connected to HomeSync, you can control the HomeSync screen displayed on TV at home.

2. Home Cloud Accessible Anywhere, Anytime


Save your data at home and share it easily.
HomeSync is a network storage device with 1TB HDD inside(910TB available). If you register your mobile devices and HomeSync in your Samsung account, you can access HomeSync from your mobile devices anytime to upload or download data. With one ID, you can register up to 6 devices, including HomeSync. So, you can easily share data among your devices. You can also register up to 7 different IDs so that the whole family can save and share data together. This means that you and the people you allow can enjoy the content saved in HomeSync from their own mobile devices. They can also enjoy the content from multimedia devices connect to HomeSync, such as TVs or monitors with HDMI port at home.

3. Android Media Center at Home


Enjoy Android on TV. Because HomeSync is based on Android Jelly Bean, it lets you use various services provided by Google and Samsung. It ships with many built-in Android-based services from Samsung, such as Samsung Apps, Media Hub or Video Hub, as well as Google services, such as Google Play and YouTube. You can control the HomeSync display on the screen at home with HomeSync controller mode from the HomeSync application. You can also enjoy the content in HomeSync through many multimedia devices at home by connecting HomeSync to your TV or monitor with an HDMI cable, or to your music players through an optical audio port.

4. Various Controller Modes Supported


Through the HomeSync app, you can remote control the screen of HomeSync. HomeSync supports many control modes as listed below.

  • Button Mode: 4-directional control mode.

  • Cursor Mode: A control method similar to the touch pad of a laptop. Touch the screen of a device to control the cursor on the screen.

  • Mirror Mouse: Controls by mirroring the TV screen on the device.

  • Remote Mouse: Senses the movement of a device through its geomagnetic sensor and accelerometer sensor, and controls the cursor on the screen. (Phone-type devices supported)

  • QWERTY Mode: Lets you enter text on the TV screen with a QWERTY keyboard that automatically appears on the device control screen.



5. Powerful Hardware & Software


HomeSync has great hardware performance with its built-in 1.7 GHz Dualcore CPU and 2 GB RAM. It is great for playing multimedia content as it supports many codecs.

























































































 
ComponentDescription
CPUGAIA 1.7 GHz (Cortex A15 dual core)
Memory2 GB DDR3 + 8 GB eMMC + 1 TB HDD
OSAndroid, v4.2 (Jelly Bean)
DisplayN/A
ResolutionN/A
CameraN/A
BodyDimensions183.5 x 135.8 x 29.9
Weight730 g
Connectivity3G/4GN/A
LANGigabit Ethernet
Wi-Fi802.11 b/g/n 2.4 GHz & a/n 5 GHz HT40 2x2 MIMO Channel Bonding
BluetoothV4.0
InterfaceUSB 3.0External USB I/F Connection (x 2)
Micro USBPC Connection 5pin mUSB (x1)
HDMI outSupported (HDMI1.4, Maximum Resolution: FHD)
Optical AudioAudio Amp. Connection
CodecVideoH.264, H.263, MPEG4, VC-1, Sorenson Spark, WMV7/8, MP43, VP8, DivX
AudioMP3, AAC LC/AAC+/eAAC+, WMA 9 standard/10pro/Lossless, FLAC, Vorbis, AMR-NB/WB, Wav, Mid, AC-3, DTS
DRMHDCP 1.3/2.1, Playready, Widevine, Trustzone

App Development Reference


Please refer to the below information about Android app development for HomeSync. It differs from regular mobile devices due to the nature of remote controlling with a smart TV. Please note that HomeSync is defined as a "faketouch" device instead of a touchscreen device. (Please refer to No. 4 and No. 5.)

  1. OS : 4.2.2 (Jelly Bean MR1) API Level 17

  2. Resolution :

    • Full screen : 1920x1080 (sw540dp)

    • App Area (Hidden status bar): 1920 x 1008 (sw540dp)



  3. Density : xhdpi

  4. Features that HomeSync supports :

    • android.hardware.audio.low_latency

    • android.hardware.bluetooth

    • android.hardware.faketouch

    • android.hardware.faketouch.multitouch.distinct

    • android.hardware.location

    • android.hardware.location.network

    • android.hardware.screen.landscape

    • android.hardware.type.television

    • android.hardware.usb.accessory

    • android.hardware.usb.host

    • android.hardware.wifi

    • android.hardware.wifi.direct



  5. Features that HomeSync does NOT support :

    • android.hardware.camera

    • android.hardware.location.gps

    • android.hardware.nfc

    • android.hardware.microphone

    • android.hardware.screen.portrait

    • android.hardware.touchscreen

    • android.hardware.sensor.xxx.


    If your application has any of above features in a uses-feature tag in the Android manifest file, those should be either removed or set to not-required by adding the 'required="false"' property, in order to be installable in the Play Store.
    e.g.) Before: <uses-feature android:name="android.hardware.camera" />
    After: <uses-feature android:name="android.hardware.camera" android:required="false" />

    It is worth mentioning touchscreen and faketouch more in detail. Touchscreen feature has to be set as not-required, since omitting the touchscreen feature is regarded as the feature is required.
    Additionally, in your manifest file, faketouch feature would better be defined and set as required. This will indicate that your application explicitly requires at least faketouch UI.

    Before : <uses-feature android:name="android.hardware.touchscreen" />
    After : <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
    <uses-feature android:name="android.hardware.faketouch" android:required="true" />

  6. OpenGL ES version :

    • reqGlEsVersion=0x20000



  7. For more information :




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